It is unlucky however inevitable that reviewing Harmony proper now seems like writing its eulogy. Eight years within the making at a reported growth value of over $100 million, the first-person hero-shooter from Sony’s Firewalk Studios arrived on PlayStation 5 and PC on August 23. Two weeks later, Harmony is lifeless. A live-service title, that was promising a roadmap of post-launch content material updates over a number of seasons, did not even make it previous summer time. After the sport’s calamitous launch, with an estimated 25,000 copies offered throughout PS5 and PC and an all-time peak participant depend of lower than 700 on Steam, Sony appears to have determined to chop its losses and put the sport out of its distress. Firewalk introduced Wednesday that it will take Harmony offline on September 6, stop all gross sales of the sport and refund gamers who’d already bought it.
In its announcement, the developer stated it will “discover choices, together with these that may higher attain our gamers,” which suggests Harmony, a multiplayer-only title that launched at a baffling $40 price ticket, would possibly return in a free-to-play kind sooner or later. Regardless of the destiny of the sport could also be, Harmony is now one of many greatest flops within the historical past of the medium. And whereas nobody fairly predicted such a untimely demise for the sport, everybody noticed the wreck it was going to be from a mile away.
However is Harmony so unhealthy a recreation that it ought to should pack it up in two weeks, just like the blink-and-miss theatrical run of a movie that ought to have been direct-to-digital? Is it actually so horrible that 33 individuals — thirty-three! — are enjoying it proper now on Steam, only a day earlier than the sport is taken down. No, it actually just isn’t. The truth is, it is a serviceable first-person hero-shooter, very a lot within the vein of Overwatch, regardless that it does not distinguish itself in any significant manner. However the blame of its demise does not lie on the toes of builders as a lot because it does with the individuals who mandated the monetary technique of its launch, who presided over its protracted, costly growth and who could not foresee the writing on the wall for a $40 live-service shooter with no Battlepass system in a sea of entrenched free-to-play titles that do every thing that Harmony does, however higher.
Sony is Taking Harmony Offline, Issuing Refunds After Poor Gross sales
Harmony is ok. And maybe that is the issue — it is simply high quality. It’s like Overwatch, besides it is eight years late. No actual story or marketing campaign, not like Suicide Squad: Kill the Justice League; only a PvP hero-shooter with each atom of its physique — from its artwork fashion and its gameplay loop to the capturing and operating and its corridors-and-courtyards fashion arenas — a barely off-colour and uninspired imitation of belongings you’ve seen in video games earlier than. It’s, nevertheless, removed from being damaged or unplayable. Heck, it may possibly even be enjoyable when you leap into matches with your pals. However the worth on supply right here is actually not definitely worth the asking worth, particularly not in 2024 when gamers have so many free-to-play choices that convey far more to the desk.
Harmony begins with an extended cutscene that serves as a feeble however customary try to offer some narrative framework to the sport earlier than you drop into on-line matches. The vibe may be very a lot ‘we’ve got Guardians of the Galaxy at residence.’ We’re launched to a bunch of aggressively vibrant characters — Freegunners — searching for their subsequent job within the galaxy. There’s some cringe banter and jokes that fall flat, however that is high quality. There’s solely a restricted variety of personalities to assign to members of a crew of misfits and all of them have been exhausted in movies and video games which have come earlier than. You might have the goofy man who can flip up as a frontrunner; you will have a chilly however with a heart-of-gold kind loner woman; the large oaf who has everybody’s again; the good and severe one who will get it executed, the bot that is surprisingly human — unsurprisingly; you get the drift.
The characters are spinoff, however that is not as essential in a PvP looter-shooter that has no single-player marketing campaign and a narrative to inform. It is the character designs which might be egregious. In first look, lots of them look like the outcomes of an AI picture generator that has crunched the aesthetics of Guardians of the Galaxy, Starfield, Overwatch and some different hero-based shooters right into a single roster of run-of-the-mill heroes. Different designs really feel purely lazy or too near their inspirations. Lennox, for instance, appears to be like uncannily like Yondu from Guardians, however he behaves like Star Lord. Then there’s Star Little one, who looks as if Drax blended with just a few heavies from Overwatch. 1-0FF is a robotic that appears like Bastion from Overwatch had a toddler with a trash can. And Teo jogs my memory of Rick Flag from Suicide Squad.
To be clear, these aren’t blatant copies with slight modifications that knowingly wink at their inspirations — it is not Palworld and Pokémon. However the character designs are simply not that imaginative. Firewalk may have gone loopy and crafted a inventive roster of heroes that appear and feel novel. As an alternative, Harmony’s characters do not even stand out that a lot from each other. This is what I am speaking about: three out of complete 16 characters within the roster are simply individuals in customary NASA-style spacesuits with some variations. Roka wears a body-hugging spacesuit and a spherical helmet with an opaque visor, with the intention to’t see her face. Daveers’ spacesuit has slightly extra element, with instruments and attachments, and their helmet is boxy with a clear visor. And Emari, a tank class hero, wears a giant, roomy spacesuit with a backpack and a visor-less helmet. Certainly, Firewalk may have introduced slightly extra distinct aptitude to the sport’s heroes.
To its credit score, Harmony makes an attempt to construct a story round its PvP playground, very similar to Overwatch. The sport drops cinematics intermittently to ship a narrative for its Freegunners and supply a framework for his or her actions. As a part of a crew, you journey across the galaxy, taking jobs and challenges and constructing a repute for your self. As your repute — basically a stand-in to your stage — grows, you get entry to extra recreation modes and crew customisation choices. Harmony drops extra lore by means of a Galactic Information, a visible map of the galaxy your crew operates in. The information options flavour textual content on each planet within the recreation, detailing the maps the place you participate in PvP matches on-line. It is a neat option to ship context, nevertheless it feels slightly indifferent to precise gameplay. The Galactic Information feels prefer it belongs in a single-player recreation like Mass Impact. The narrative setup of travelling to totally different planets to participate in capturing matches does not actually work both — not like Helldivers 2, the place the galactic battle in opposition to the bugs being fought throughout totally different planets is deeply tied to the PvE payoff.
Harmony, nevertheless, does excel on the most important factor: its PvP matches. The capturing gameplay is enjoyable, participating and presents loads of distinctive choices. The matches are kinetic and tactical, requiring you to actually work as a group and play good. Heroes in Harmony normally include main and secondary weapons, two distinct talents tied to the 2 bumpers on the controller, a motion talent, a passive capability and a fight trait. The skills are both on a timer or recharged by means of particular in-game actions.
And a whole lot of the hero talents are fairly distinct and ingenious, even when they remind you of expertise seen in Overwatch and Valorant. For instance, 1-00F’s talents are based mostly on the manipulation of air; the cleansing robotic carries an industrial vacuum as his main weapon, which does not deal harm, however sucks up enemy traps, deployments and projectiles. He may deploy an air barrier that deflects all projectiles with the faucet of the L1 button on the DualSense controller. Haymar’s expertise, alternatively, are fire-based; she’s armed with a flameshot bow and might hurl a wall of fireside at enemies. And Kyps is a stealthy operator who carries a silenced pistol and deploys persistent surveillance traps that reveal enemies when triggered. Her motion capability is a fast dodge that prompts invisibility for a brief length.
Heroes in Harmony are divided amongst six courses: Anchors are basically tankier heroes who maintain the fort down; Breachers take the initiative in battle and break into enemy defenses; Haunts are cell and depend on stunning the enemy; Rangers are the usual do-it-all assault class; Tacticians deploy talents that hand their groups a bonus within the battlefield; and Wardens are snipers that dictate choke factors from lengthy vary. Whereas there are just a few within the roster who’re staples of the hero-shooter style, Harmony principally does a good job of creating each hero convey one thing distinctive to the battlefield.
Whilst you can play solo within the observe vary or participate in coaching and time trails, the meat of the motion lies within the 5v5 PvP modes. These are fairly customary — group deathmatch, seize and management, cargo escort and so forth. The PvP modes are unfold throughout three playlists — Brawl, Overrun, and Rivalry. Brawl comes with TDM and Trophy Hunt, which mainly works as Kill Confirmed from Name of Responsibility. Overrun contains Space Management and Sign Chase, the place you seize and defend set or transferring zones. And Rivalry options Cargo Run and Conflict Level, however with no respawns. PvP clashes are fast and slick, gunplay is enjoyable and responsive, and the weapons themselves are uniquely designed. Some hero talents, nevertheless, do really feel underwhelming and the shortage of an Final capability leaves the fight a bit shallow and lacking a punch.
Discovering matches in Harmony, nevertheless, was understandably troublesome. There have been barely any gamers within the recreation, even within the last hours earlier than its demise. Lower than 100 individuals had been enjoying it on Steam on its final day. Matchmmaking was particularly troublesome in Overrun and Rivalry playlists, with most gamers merely flocking to the group deathmatch mode. And whenever you did get right into a match in Rivalry, you’d discover gamers leaping off cliffs and killing themselves to farm XP and seize the Platinum trophy earlier than the sport went offline. The entire state of affairs is unlucky and unhappy, even when it is hilarious. Harmony’s predicament solely goes to underline the dysfunctional state of the video video games trade and the unsustainable stresses of recreation growth.
Harmony comes with a slick graphical presentation, however the visible selections and the artwork fashion really feel spinoff — a mix of Overwatch-style cartoon aesthetics with the trademark PlayStation realism. A variety of color, design and musical cues jogged my memory of Starfield and No Man’s Sky. The sport appears to be like good, and most maps are visually hanging. Firewalk has tried to infuse every map with distinctive visible components that assist them stand out in their very own proper. However there is a pervading sense of familiarity throughout the arenas. The maps do not actually shock you and are stuffed with acquainted corridors, choke factors and sight strains you’ve got seen in on-line shooters earlier than. This is not truthful criticism — all on-line shooters are lower from the identical material in some methods. Nevertheless it does not assist Harmony’s trigger both, particularly when the sport was gasping for air in a crowded room. Efficiency on PS5, nevertheless, was strong and constant, as you’d count on from an internet shooter.
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All of it put collectively, Harmony is not compelling sufficient to make it shine robust sufficient in a galaxy of PvP shooters — particularly at that $40 worth. Regardless of the core gameplay being enjoyable, it presents little that is not obtainable at no cost elsewhere to hook customers. Nevertheless it additionally did not deserve its destiny. It is actually nowhere close to as unhealthy that it wanted to be euthanised after a two-week run. The accountability for its disastrous launch lies not with the builders, however with the company choice makers who ignored all of the warning indicators and despatched the sport out to die. Harmony had a disastrous open beta, with simply over 2,000 gamers making an attempt it out on Steam. To place that into context, Impasse, Valve’s new hero-shooter, had over 90,000 customers enjoying its invite-only closed beta on Steam! Barely anybody wished to play Harmony when it was free — why did Sony suppose it will get an viewers when it got here with a worth?
And as Sony is studying proper now, the ‘video games as a service’ mannequin is an unpredictable subject. Gamers are embedded deep into their most well-liked on-line video games and it is arduous to lure them to attempt one thing new. Helldivers 2, Sony’s large reside service hit that launched on PC and PS5 earlier this yr, is the proper instance. Its PvE playground supplied a wildly enjoyable and ridiculously collaborative expertise you can share with different gamers on-line — all of it delivered in a satiric Starship Troopers-style navy propaganda bundle. The PlayStation mum or dad’s newest reside service try, nevertheless, blends with the competitors, with no ace up its sleeve to draw gamers.
Harmony is enjoyable and serviceable and a far cry from damaged, cash-grab titles like The Lord of the Rings: Gollum and The Day Earlier than. Nevertheless it’s asking for an upfront cost for an expertise most individuals paid for, performed and loved eight years in the past when Overwatch launched. Heck, even Overwatch 2 launched as a free-to-play title final yr and nonetheless discovered itself standing on the stage in entrance of a troublesome crowd. It is then baffling that Sony thought a hero-shooter in 2024 may very well be launched with upfront pricing. Harmony ought to have been free-to-play, launched on PS Plus — I hope it does make a comeback in that kind sooner or later. Its launch ought to have been pushed again after the dismal open beta. As an alternative, Sony let it stroll out to its grave.
Execs
- Enjoyable, participating PvP gameplay
- Distinct hero talents
- Visible presentation
Cons
- $40 price ticket
- Uninspired character designs
- Lack of final capability
- Indifferent narrative
- Too just like different video games within the style
Score (out of 10): 6
Harmony launched on PS5 and PC (through Steam and Epic Video games Retailer) on the worth of Rs. 2,499. The sport was taken offline from all storefronts at this time (September 6) and is not obtainable to buy.